Shaderific - OpenGL editor5.3 - App Store

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Publisher Description

Get started with OpenGL ES 2.0 and OpenGL ES 3.0 shader development on your iPad, iPhone or iPod touch today. Create your own vertex and fragment shaders using the OpenGL Shading Language (GLSL) and compile them on your mobile device. Tweak your shader code and the values of the uniforms and see the effects immediately.

Wether you are an experienced developer or a beginner, Shaderific is a powerful and fun tool to work on your shaders on the go or to do some prototyping on the couch.
GLSL REFERENCE
- Built-in reference for the OpenGL Shading Language
- Detailed descriptions of all GLSL data types, qualifiers, variables, constants, statements and functions
- Context-sensitive help for all GLSL keywords providing a description and usage examples (iPad)

EDITOR
- Code completion for keywords, functions and user-defined variables (on pressing the tab key)
- Syntax highlighting with customizable colors
- Line numbers and error highlighting
- 9 fonts in 9 sizes (6 monospaced, 3 proportional)
- Three customizable predefined themes (default, light, dark)
- Keyboard extension with frequently used keys on iPad
- Improved undo / redo support

SHADERS
- 28 built-in shaders ranging from simple lighting and procedural coloring to normal mapping and procedural noise generation
- Change the values of the built-in parameters and uniforms without interrupting the render loop and see the effects immediately
- Import shader files with Dropbox or iTunes Document Sharing

OBJECTS
- 30 objects including 3 polygons, 6 polyhedrons, 7 parametric surfaces and 14 real-life items (teapot, watering can, chair, trumpet, etc.)
- Resolution of real-life objects ranges from 500 to 300,000 faces (triangles)
- Resolution of the parametric surfaces can be changed to see how this affects the quality of the rendered object
- Import objects in the Wavefront object format (.obj files)
- Export objects as header files

DRAW INSTANCED
Draw multiple instances of the same object using the newly introduced functionality

PARTICLE SYSTEMS
- Particle systems with spherical and cubic shape
- Adjustable number of particles between 1,000 and 100,000

TEXTURES
- 26 textures including 4 patterns, 4 earth maps, 6 normal maps and 2 cubemaps
- Import textures in JPEG, PNG, TIFF, GIF and BMP format
- Import supports texture2D textures as well as cubemaps

FRAMEBUFFER TEXTURE
Framebuffer texture containing the previously rendered frame

STEREOSCOPY
Anaglyph 3D red-cyan rendering option for all shaders

VIDEO SUPPORT
- Camera texture with video stream from the built-in cameras
- Uniform with face bounds for up to 5 faces (face detection)
- Movie textures with imported movie files
- Video recording with automatic export to the photo library

FULL SCREEN MODE
- Full screen mode for image processing (e.g. texture blending)
- Hiding the menu and status bar on double tap

MULTITOUCH SUPPORT
- Multitouch support with a uniform array in the shader programs
- Coordinates for up to 10/5 simultaneous touches on iPad/iPhone

DROPBOX SUPPORT
- Import / export shader files
- Import objects (Wavefront .obj files)
- Import textures (jpeg, png, tiff, gif, bmp)
- Import movies (m4v)
- Export objects as header files with vertex, normal and face data

PHOTO LIBRARY
- Import images / movies
- Export recorded videos

FILE SHARING
- Open shader files in other iOS apps
- iTunes Document Sharing

EXTERNAL KEYBOARD
Full support for external bluetooth keyboards

SETTINGS (PARAMETERS AND UNIFORMS)
The built-in parameters and uniforms can be changed in the settings menu without interrupting the render loop.

Parameters:
- Frame rate
- Scaling
- Object resolution (parametric surfaces)
- Number of particles (particle systems)
- Number of instances (draw_instanced)
- Video resolution
- Video playback frame rate
- Stereo anaglyph red-cyan
- Stereo intensitiy
- Global rotation (axis and velocity)
- Object rotation (axis and velocity)

Version History Updated for iOS 18 5.3 01/15/2025 Bug fixes and minor improvements 5.2.1 03/19/2021 - Improved file import functionality using iOS File Browser
- Access to local device storage, iCloud and third-party storage providers (e.g. Dropbox)
- Support of dark mode as part of the editor themes
- Replaced custom color picker with iOS Color Picker
- Changeable tint color as part of the editor themes
- Improved line numbering
- Bug fixes and minor improvements 5.2 03/08/2021 Now with full support for iOS 14

Bug fixes and minor improvements 5.1 09/19/2020 Now with full support for iOS 13 and external pointing devices on iPad

Improvements to the code editor:
- Support for commenting (see shortcuts)
- Support for auto-indentation of new lines
- Tab / backspace are now aware of indentation levels
- Highlighting of matching braces
- Auto-completion of opening braces
- Auto-deletion of neighboring matching braces
- Automatic removal of trailing spaces when hitting enter
- Shader files are always terminated with a newline character

Shortcut support for external keyboards:
- Undo / redo with ⌘Z and ⌘⇧Z (remapping to default shortcuts)
- Commenting with ⌘/
- Enabling / disabling split view with ⌃⌥⌘↓ and ⌃⌥⌘↑
- Switching between vertex and fragment shader with ⌃⌥⌘← and ⌃⌥⌘→

Bug fixes and minor improvements:
- Open contact form on website for feedback if the user has no active email account
- Fixed crash when using dots in the shader file name
- Fixed several layout issues 5.0 06/12/2020 Now with full support for iOS 12

- Display render toolbar in side-by-side mode
- Framebuffer texture works now in side-by-side mode
- Support of keyboard shortcuts for copy/paste and undo/redo on external keyboards 4.4 08/09/2019 Now with full support for iOS 11 and iPhone X 4.3 01/23/2018 Fixed auto-compile bug in the shader editor

Version 4.2
Now with new display mode on iPad

- New display mode showing render view and editor side by side
- Clear color, material colors, light position, blending parameters and custom uniforms are now saved for each shader separately 4.2.2 05/30/2017 Migration to Dropbox API v2 (it might be necessary to relink your Dropbox account)

Version 4.2
Now with new display mode on iPad

- New display mode showing render view and editor side by side
- Clear color, material colors, light position, blending parameters and custom uniforms are now saved for each shader separately 4.2.1 05/23/2017 Now with new display mode on iPad

- New display mode showing render view and editor side by side
- Clear color, material colors, light position, blending parameters and custom uniforms are now saved for each shader separately 4.2 05/11/2017 - Fixed font view controller
- Improved movie import (create thumbnails and show duration)
- Include texture bindings when duplicating a shader
- Don't lower frame rate when showing menus
- Display accessory keyboard on 12,9" iPad Pro

Version 4.1
Now with full support for iOS 10

- Support for custom uniforms
- Proper handling of camera and photo library access
- New shader for beautiful rendering of Conway's Game of Life
- Import of Game of Life patterns as text files with automatic texture conversion 4.1.1 04/07/2017 Now with full support for iOS 10

- Support for custom uniforms
- Proper handling of camera and photo library access
- New shader for beautiful rendering of Conway's Game of Life
- Import of Game of Life patterns as text files with automatic texture conversion 4.1 12/19/2016 - Fixed missing keyboard dismiss button on iPhone
- Fixed layout issues when using external bluetooth keyboard on iPad

Version 4.0
Now with full support for iPad Pro, Multitasking and iOS 9

- Support for the new screen size of the iPad Pro
- Support for Slide Over and Split View
- New stereo mode for left-right image rendering
- Support for rendering on external display (via Lightning Digital AV Adapter)
- Support for external game controller 4.0.1 06/09/2016 Now with full support for iPad Pro, Multitasking and iOS 9

- Support for the new screen size of the iPad Pro
- Support for Slide Over and Split View
- New stereo mode for left-right image rendering
- Support for rendering on external display (via Lightning Digital AV Adapter)
- Support for external game controller 4.0 03/02/2016 - Fixed layout problem with the accessory keyboard

Version 3.4
- Full support for iOS 8
- Full support for iPhone 6 and iPhone 6 Plus 3.4.1 10/07/2014 - Full support for iOS 8
- Full support for iPhone 6 and iPhone 6 Plus 3.4 10/03/2014 - Added line marker
- Several layout improvements
- Fixed bug with clearing error highlighting
- Fixed tab button behavior in selection mode

Version 3.3
Now with completely reworked accessory keyboard and multi-item pasteboard

- Accessory keyboard now supports the full character set of GLSL
- New buttons for standard caret movements (line up / down, beginning / end of line)
- Keyboard pan gesture support for faster caret movements
- Backspace pan gesture for deleting multiple characters
- New selection mode with copy and cut actions
- Multi-item pasteboard supporting complex copy-paste actions
- Support for deleting / ordering code snippets in the pasteboard
- Exchange of items between the local and the global pasteboard
- Full syntax-highlighting support in the pasteboard
- Keyboard appearance and caret color have been added to the theme settings 3.3.1 04/02/2014 Now with completely reworked accessory keyboard and multi-item pasteboard

- Accessory keyboard now supports the full character set of GLSL
- New buttons for standard caret movements (line up / down, beginning / end of line)
- Keyboard pan gesture support for faster caret movements
- Backspace pan gesture for deleting multiple characters
- New selection mode with copy and cut actions
- Multi-item pasteboard supporting complex copy-paste actions
- Support for deleting / ordering code snippets in the pasteboard
- Exchange of items between the local and the global pasteboard
- Full syntax-highlighting support in the pasteboard
- Keyboard appearance and caret color have been added to the theme settings 3.3 03/28/2014 - Fixed name collision of "in vec2 texture" with texture function in OpenGL ES 3.0 / GLSL ES 3.0 (replaced with "in vec2 texCoord")
- Fixed missing highlighting for attribute qualifier

Version 3.2
Now with support for OpenGL ES 3.0 and GLSL ES 3.0 (dependent on the GPU of your device)

- Support for blending with customizable blending factors and blending function
- New blending shader to demonstrate the blending options
- Culling can now be enabled / disabled in the settings
- New noise texture shader demonstrating the use of a 3D texture in the fragment shader
- New control mode for moving the camera position based on the device orientation
- Duplicate shaders with only one tap
- Fixed problem with cut and paste
- Several small layout and bug fixes 3.2.1 03/13/2014 Now with support for OpenGL ES 3.0 and GLSL ES 3.0 (dependent on the GPU of your device)

- Support for blending with customizable blending factors and blending function
- New blending shader to demonstrate the blending options
- Culling can now be enabled / disabled in the settings
- New noise texture shader demonstrating the use of a 3D texture in the fragment shader
- New control mode for moving the camera position based on the device orientation
- Duplicate shaders with only one tap
- Fixed problem with cut and paste
- Several small layout and bug fixes 3.2 03/10/2014 Version 3.1
Now with full support for iOS 7 and 64-bit

- Support for anaglyph 3D rendering
- New head object and head shader with photo-realistic textures
- New draw instanced shader for multi object rendering
- New height map shader demonstrating the use of textures in the vertex shader
- Import of texture coordinates
- Faster syntax highlighting 3.1 12/08/2013 Fixed several layout issues regarding the onscreen keyboard

Version 3.0
Now with camera support, face detection, movie textures and video capture

- Camera texture with video stream from the built-in cameras
- Switch between front- and back-facing camera
- Uniform with face bounds for up to 5 faces (face detection)
- Movie textures with imported movie files
- Import movies from Dropbox or the photo library
- Video recording with automatic export to the photo library
- Customizable video resolution and playback frame rate
- Framebuffer texture containing the previously rendered frame
- Scalable render target to improve performance
- 4 new shader programs demonstrating the new camera, movie and framebuffer textures
- New parametric object (plane)
- Open shader files in other iOS apps
- Full support for external bluetooth keyboards 3.0.2 09/03/2013 - Bug fixes

Version 3.0: Now with camera support, face detection, movie textures and video capture

- Camera texture with video stream from the built-in cameras
- Switch between front- and back-facing camera
- Uniform with face bounds for up to 5 faces (face detection)
- Movie textures with imported movie files
- Import movies from Dropbox or the photo library
- Video recording with automatic export to the photo library
- Customizable video resolution and playback frame rate
- Framebuffer texture containing the previously rendered frame
- Scalable render target to improve performance
- 4 new shader programs demonstrating the new camera, movie and framebuffer textures
- New parametric object (plane)
- Open shader files in other iOS apps
- Full support for external bluetooth keyboards 3.0.1 05/13/2013 Now with camera support, face detection, movie textures and video capture

- Camera texture with video stream from the built-in cameras
- Switch between front- and back-facing camera
- Uniform with face bounds for up to 5 faces (face detection)
- Movie textures with imported movie files
- Import movies from Dropbox or the photo library
- Video recording with automatic export to the photo library
- Customizable video resolution and playback frame rate
- Framebuffer texture containing the previously rendered frame
- Scalable render target to improve performance
- 4 new shader programs demonstrating the new camera, movie and framebuffer textures
- New parametric object (plane)
- Open shader files in other iOS apps
- Full support for external bluetooth keyboards 3.0 04/09/2013 Now with particle systems, multitouch and full screen support

- Particle systems with spherical and cubic shape
- Adjustable number of particles between 1,000 and 100,000
- Full screen mode for image processing (e.g. texture blending)
- Hiding the menu and status bar on double tap
- Multitouch support with a new uniform array in the shader programs
- Coordinates for up to 10/5 simultaneous touches on iPad/iPhone
- 4 new example shader programs 2.5 12/17/2012



About Shaderific - OpenGL editor

Shaderific - OpenGL editor is a paid app for iOS published in the Teaching & Training Tools list of apps, part of Education.

The company that develops Shaderific - OpenGL editor is Gryphos GmbH. The latest version released by its developer is 5.3.

To install Shaderific - OpenGL editor on your iOS device, just click the green Continue To App button above to start the installation process. The app is listed on our website since 2026-10-15 and was downloaded 0 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. Your antivirus may detect the Shaderific - OpenGL editor as malware if the download link is broken.

How to install Shaderific - OpenGL editor on your iOS device:

  • Click on the Continue To App button on our website. This will redirect you to the App Store.
  • Once the Shaderific - OpenGL editor is shown in the iTunes listing of your iOS device, you can start its download and installation. Tap on the GET button to the right of the app to start downloading it.
  • If you are not logged-in the iOS appstore app, you'll be prompted for your your Apple ID and/or password.
  • After Shaderific - OpenGL editor is downloaded, you'll see an INSTALL button to the right. Tap on it to start the actual installation of the iOS app.
  • Once installation is finished you can tap on the OPEN button to start it. Its icon will also be added to your device home screen.

Program Details


General

Publisher
Released Date
2026-10-15
Languages
English

Category

Category
Subcategory

System requirements

Operating systems
iOS

Download information

File size
43 bytes
Total downloads
0

Pricing

License model
Paid
Price

Version History


Here you can find the changelog of Shaderific - OpenGL editor since it was posted on our website on 2026-11-04. The latest version is 5.3 and it was updated on Apps112 on 04 November, 2026. See below the changes in each version:

version 5.3

posted on 2026-10-15

Version History Updated for iOS 18 5.3 01/15/2025 Bug fixes and minor improvements 5.2.1 03/19/2021 - Improved file import functionality using iOS File Browser
- Access to local device storage, iCloud and third-party storage providers (e.g. Dropbox)
- Support of dark mode as part of the editor themes
- Replaced custom color picker with iOS Color Picker
- Changeable tint color as part of the editor themes
- Improved line numbering
- Bug fixes and minor improvements 5.2 03/08/2021 Now with full support for iOS 14

Bug fixes and minor improvements 5.1 09/19/2020 Now with full support for iOS 13 and external pointing devices on iPad

Improvements to the code editor:
- Support for commenting (see shortcuts)
- Support for auto-indentation of new lines
- Tab / backspace are now aware of indentation levels
- Highlighting of matching braces
- Auto-completion of opening braces
- Auto-deletion of neighboring matching braces
- Automatic removal of trailing spaces when hitting enter
- Shader files are always terminated with a newline character

Shortcut support for external keyboards:
- Undo / redo with ⌘Z and ⌘⇧Z (remapping to default shortcuts)
- Commenting with ⌘/
- Enabling / disabling split view with ⌃⌥⌘↓ and ⌃⌥⌘↑
- Switching between vertex and fragment shader with ⌃⌥⌘← and ⌃⌥⌘→

Bug fixes and minor improvements:
- Open contact form on website for feedback if the user has no active email account
- Fixed crash when using dots in the shader file name
- Fixed several layout issues 5.0 06/12/2020 Now with full support for iOS 12

- Display render toolbar in side-by-side mode
- Framebuffer texture works now in side-by-side mode
- Support of keyboard shortcuts for copy/paste and undo/redo on external keyboards 4.4 08/09/2019 Now with full support for iOS 11 and iPhone X 4.3 01/23/2018 Fixed auto-compile bug in the shader editor

Version 4.2
Now with new display mode on iPad

- New display mode showing render view and editor side by side
- Clear color, material colors, light position, blending parameters and custom uniforms are now saved for each shader separately 4.2.2 05/30/2017 Migration to Dropbox API v2 (it might be necessary to relink your Dropbox account)

Version 4.2
Now with new display mode on iPad

- New display mode showing render view and editor side by side
- Clear color, material colors, light position, blending parameters and custom uniforms are now saved for each shader separately 4.2.1 05/23/2017 Now with new display mode on iPad

- New display mode showing render view and editor side by side
- Clear color, material colors, light position, blending parameters and custom uniforms are now saved for each shader separately 4.2 05/11/2017 - Fixed font view controller
- Improved movie import (create thumbnails and show duration)
- Include texture bindings when duplicating a shader
- Don't lower frame rate when showing menus
- Display accessory keyboard on 12,9" iPad Pro

Version 4.1
Now with full support for iOS 10

- Support for custom uniforms
- Proper handling of camera and photo library access
- New shader for beautiful rendering of Conway's Game of Life
- Import of Game of Life patterns as text files with automatic texture conversion 4.1.1 04/07/2017 Now with full support for iOS 10

- Support for custom uniforms
- Proper handling of camera and photo library access
- New shader for beautiful rendering of Conway's Game of Life
- Import of Game of Life patterns as text files with automatic texture conversion 4.1 12/19/2016 - Fixed missing keyboard dismiss button on iPhone
- Fixed layout issues when using external bluetooth keyboard on iPad

Version 4.0
Now with full support for iPad Pro, Multitasking and iOS 9

- Support for the new screen size of the iPad Pro
- Support for Slide Over and Split View
- New stereo mode for left-right image rendering
- Support for rendering on external display (via Lightning Digital AV Adapter)
- Support for external game controller 4.0.1 06/09/2016 Now with full support for iPad Pro, Multitasking and iOS 9

- Support for the new screen size of the iPad Pro
- Support for Slide Over and Split View
- New stereo mode for left-right image rendering
- Support for rendering on external display (via Lightning Digital AV Adapter)
- Support for external game controller 4.0 03/02/2016 - Fixed layout problem with the accessory keyboard

Version 3.4
- Full support for iOS 8
- Full support for iPhone 6 and iPhone 6 Plus 3.4.1 10/07/2014 - Full support for iOS 8
- Full support for iPhone 6 and iPhone 6 Plus 3.4 10/03/2014 - Added line marker
- Several layout improvements
- Fixed bug with clearing error highlighting
- Fixed tab button behavior in selection mode

Version 3.3
Now with completely reworked accessory keyboard and multi-item pasteboard

- Accessory keyboard now supports the full character set of GLSL
- New buttons for standard caret movements (line up / down, beginning / end of line)
- Keyboard pan gesture support for faster caret movements
- Backspace pan gesture for deleting multiple characters
- New selection mode with copy and cut actions
- Multi-item pasteboard supporting complex copy-paste actions
- Support for deleting / ordering code snippets in the pasteboard
- Exchange of items between the local and the global pasteboard
- Full syntax-highlighting support in the pasteboard
- Keyboard appearance and caret color have been added to the theme settings 3.3.1 04/02/2014 Now with completely reworked accessory keyboard and multi-item pasteboard

- Accessory keyboard now supports the full character set of GLSL
- New buttons for standard caret movements (line up / down, beginning / end of line)
- Keyboard pan gesture support for faster caret movements
- Backspace pan gesture for deleting multiple characters
- New selection mode with copy and cut actions
- Multi-item pasteboard supporting complex copy-paste actions
- Support for deleting / ordering code snippets in the pasteboard
- Exchange of items between the local and the global pasteboard
- Full syntax-highlighting support in the pasteboard
- Keyboard appearance and caret color have been added to the theme settings 3.3 03/28/2014 - Fixed name collision of "in vec2 texture" with texture function in OpenGL ES 3.0 / GLSL ES 3.0 (replaced with "in vec2 texCoord")
- Fixed missing highlighting for attribute qualifier

Version 3.2
Now with support for OpenGL ES 3.0 and GLSL ES 3.0 (dependent on the GPU of your device)

- Support for blending with customizable blending factors and blending function
- New blending shader to demonstrate the blending options
- Culling can now be enabled / disabled in the settings
- New noise texture shader demonstrating the use of a 3D texture in the fragment shader
- New control mode for moving the camera position based on the device orientation
- Duplicate shaders with only one tap
- Fixed problem with cut and paste
- Several small layout and bug fixes 3.2.1 03/13/2014 Now with support for OpenGL ES 3.0 and GLSL ES 3.0 (dependent on the GPU of your device)

- Support for blending with customizable blending factors and blending function
- New blending shader to demonstrate the blending options
- Culling can now be enabled / disabled in the settings
- New noise texture shader demonstrating the use of a 3D texture in the fragment shader
- New control mode for moving the camera position based on the device orientation
- Duplicate shaders with only one tap
- Fixed problem with cut and paste
- Several small layout and bug fixes 3.2 03/10/2014 Version 3.1
Now with full support for iOS 7 and 64-bit

- Support for anaglyph 3D rendering
- New head object and head shader with photo-realistic textures
- New draw instanced shader for multi object rendering
- New height map shader demonstrating the use of textures in the vertex shader
- Import of texture coordinates
- Faster syntax highlighting 3.1 12/08/2013 Fixed several layout issues regarding the onscreen keyboard

Version 3.0
Now with camera support, face detection, movie textures and video capture

- Camera texture with video stream from the built-in cameras
- Switch between front- and back-facing camera
- Uniform with face bounds for up to 5 faces (face detection)
- Movie textures with imported movie files
- Import movies from Dropbox or the photo library
- Video recording with automatic export to the photo library
- Customizable video resolution and playback frame rate
- Framebuffer texture containing the previously rendered frame
- Scalable render target to improve performance
- 4 new shader programs demonstrating the new camera, movie and framebuffer textures
- New parametric object (plane)
- Open shader files in other iOS apps
- Full support for external bluetooth keyboards 3.0.2 09/03/2013 - Bug fixes

Version 3.0: Now with camera support, face detection, movie textures and video capture

- Camera texture with video stream from the built-in cameras
- Switch between front- and back-facing camera
- Uniform with face bounds for up to 5 faces (face detection)
- Movie textures with imported movie files
- Import movies from Dropbox or the photo library
- Video recording with automatic export to the photo library
- Customizable video resolution and playback frame rate
- Framebuffer texture containing the previously rendered frame
- Scalable render target to improve performance
- 4 new shader programs demonstrating the new camera, movie and framebuffer textures
- New parametric object (plane)
- Open shader files in other iOS apps
- Full support for external bluetooth keyboards 3.0.1 05/13/2013 Now with camera support, face detection, movie textures and video capture

- Camera texture with video stream from the built-in cameras
- Switch between front- and back-facing camera
- Uniform with face bounds for up to 5 faces (face detection)
- Movie textures with imported movie files
- Import movies from Dropbox or the photo library
- Video recording with automatic export to the photo library
- Customizable video resolution and playback frame rate
- Framebuffer texture containing the previously rendered frame
- Scalable render target to improve performance
- 4 new shader programs demonstrating the new camera, movie and framebuffer textures
- New parametric object (plane)
- Open shader files in other iOS apps
- Full support for external bluetooth keyboards 3.0 04/09/2013 Now with particle systems, multitouch and full screen support

- Particle systems with spherical and cubic shape
- Adjustable number of particles between 1,000 and 100,000
- Full screen mode for image processing (e.g. texture blending)
- Hiding the menu and status bar on double tap
- Multitouch support with a new uniform array in the shader programs
- Coordinates for up to 10/5 simultaneous touches on iPad/iPhone
- 4 new example shader programs 2.5 12/17/2012

Disclaimer


Official App Store Link


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Users Rating:
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Downloads: 0
Updated At: 2026-11-04
Publisher: Gryphos GmbH
Operating System: iOS
License Type: Paid

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